Students pick video games over social life
January 22, 2010
Are video games controlling your life?
Gamers hooked on fellowship
Kent State gamers admit playing
video games can be addictive,
but they said the social interaction
is what keeps players coming back,
not the game itself.
Brian Clark, sophomore computer
information systems major,
typically plays four to five hours a
day. He said the term “video game
addiction” is misleading because
it’s a sensation gained from certain
video games — typically video
games with an engaging online
community that’s addictive.
“There’s been stories about a
lot of people in China, Japan and
other Asian countries who play
video games for social interaction,”
Clark said. “Rather than craving the
game itself, they crave the interaction
they get in the game so rather
than going out and having a real
life social interaction, they’re having
social interactions with other
people on a game.”
Gamers who have anxiety or are
nervous in social settings are also
more likely to thrive on the social
interaction provided by online video
games, Clark said.
“People can’t really be addicted
to video games,” Clark said. “They
can be addicted to a feeling they
get from them, but just classifying
someone with a video game addiction
doesn’t really say what the
problem is.”
Clark said he knows a friend
back home who, if anything, was
addicted to the social interactions
he received when playing the game
“World of Warcraft.”
“World of Warcraft,” or WoW, is
a popular online role-playing game
that allows gamers to hunt for items
or complete quests with other gam-
ers across the globe. Because the
online game is updated often with
new content, WoW is unique in
that it doesn’t necessarily have an
ending and encourages players
to continue playing, earning only
small accomplishments along the
way.
Clark said games and even
online networks similar to the
concept of WoW brought out a
troubling gaming pattern in his
friend.
“He would play some Xbox
games just for the fact of getting
achievement points (on Xbox
LIVE) and feeling like he accomplished
something,” Clark said.
The concept of a person addicted
to video games has met intense
debate in the scientific community.
At the American Medical Association’s
2007 meeting in Chicago,
the AMA considered adding video
game addiction to its “Diagnostic
and Statistical Manual of Mental
Disorders” or DSM – IV.
The proposal was denied so
more studies could be done on
the topic. Analysts suggest, however,
that “video game addiction”
will likely be considered again at
AMA’s next meeting in 2012.
According to the AMA report
proposing the existence of a video
game addiction, anywhere
between 10 to 15 percent of gamers
may have an addiction. The
report classifies an addiction as
someone who has more control
and success over his or her social
relationships in the virtual world
than reality.
A solid number is hard to reach
because currently psychologists,
psychiatrists and social workers
aren’t trained to diagnose or treat
it. Many health insurance companies
do not cover individuals
seeking help to treat their uncontrollable
habits involving video
games either.
Gamers on campus said they
think the AMA should find another
way to help troubled gamers,
instead of attaching an even worse
stigma to video games.
Connor Shivers, a gamer who
typically plays two to four hours
a day, said most video games like
“Final Fantasy” or “Advance
Wars” have stories with one ultimate
reward that either ends the
game immediately or doesn’t
leave enough incentives for the
player to keep playing. But WoW
and games similar to it lack this
type of reward.
“You’re basically doing a second
job, trying to level up your
character, find new equipment,
join a group and do a bunch of
raids,” Shivers said. “It doesn’t
sound fun to an outside perspective
because of all the work you
have to put into it for the relatively
low amount of satisfaction
to get from it.”
“For games that don’t have
an ending credit, it’s very hard
to let it go because you’re always
chasing the next reward,” Shivers
added.
Not all gamers who play WoW
get entirely hooked, however.
Thomas Maisonville, a sophomore
political science major, first began
playing WoW last spring semester.
Maisonville said the reason
he began playing was because his
friend, JD, played the game and
pressured him to buy a subscription
and make his own character.
Although he claims video games
hold little effect on his academics,
Maisonville admits WoW was an
exception and during the spring
semester, distracted him from
more important things.
“Those were dark times,” Maisonville
said.
However once summer break
began and JD didn’t return to
Kent State the next fall, Maisonville
said he was able to give up
WoW pretty casually and move on
to playing more traditional games
like “Street Fighter” and “Call of
Duty: Modern Warfare.”
“Again, it’s that social thing,”
he said. “When I play video
games, a lot of time it’s about
playing with people than playing
by myself.”
Contact safety reporter Simon
Husted at [email protected].